Yes No Barn is a fun and engaging way to teach the structure of language. Created by a certified speech-language pathologist and developed by Smarty Ears Apps, addresses both comprehension and sentence structure. The fun theme is sure to engage players of all ages.
About Yes No Barn
Yes No Barn is a fun and engaging way to teach the structure of language. Created by a certified speech-language pathologist and developed by Smarty Ears Apps, addresses both comprehension and sentence structure. The fun theme is sure to engage players of all ages.
A multi-player app, Yes No Barn is based on evidence surrounding comprehension, sentence structure, vocabulary, and word-meaning development in individuals. Research shows yes – no questions can help children acquire auxiliary verbs (Fey, Loeb 2002). The Auxiliary Clarification Hypothesis states children naturally attend carefully to the beginnings of sentences and questions so when questions start with an auxiliary verb (is, are, do, has, etc.).
Research also indicates improving vocabulary, describing ability, and the associations between words helps individuals improve language comprehension and reading skills (Bromley, 2007). Research also shows acquiring verb-based vocabulary is typically more difficult (Loeb, et al 1996). Wanting to know more about words, also known as word consciousness, is essential for vocabulary growth and encouraged by encouraging students to play with words (Stahl, 1999). Yes No Barn is designed to help target ALL of these important vocabulary skills.
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From the main page, a tap on the play area brings the user to the “Select Player screen. The “settings” button is in the upper right-hand corner. This button will bring up the customization screen.
Select the types of questions: basic, look and answer, fact based, variable answer, comparing, or questions about scenes. Simply tap on the button to toggle the category on/off. Selecting categories allows for teaching as well as assessment of skills learned.
The user can also opt to display text, play audio, and provide audio feedback.
These options are also available from every screen page during app play.
Getting Started
To get started, tap the “Play” button on the main screen to be transported to the student profile page.
There a two options for adding student profiles.
The first way to add a student profile is to simply add a player. Tap on the “add player” button in the upper left hand corner of the screen. A pop-up window will display to build the student profile.
Tap to add either a student photo or a built in avatar image. Type in the student’s name or initials. Select done to complete the profile. Once completed, the image and student name will show on the student profile page.
To edit the student profile, simply double tap on the profile icon.
Import Player from Therapy Report Center
Found at the bottom right-hand corner of the Select Player screen, this button allows an individual to open the Therapy Report Center (a free Smarty Ears App designed to make data collection and caseload management easier). Simply follow the on-screen directions to import multiple players at a time.
Yes No Barn helps encourage both receptive and expressive language skills. The type of questions asked can be changed in the “settings” area from the “select player” page. For each type of question, an audio clip plays a pre-recorded question, which is also displayed at the top of the screen.
Basic Question:
The basic questions include are simple yes/no questions. This area works nicely for determining basic comprehension of everyday vocabulary.
For correct answers, a starburst will display and an audio reinforcement may be heard.
Look and Answer:
The Look and Answer questions require the student to look at the picture and answer the question. The app displays a single image.
The Fact Based questions offer a great way to check comprehension and work on vocabulary.
The Variable question requires the player to answer a question without a picture visual. The questions may require the player to look around the room, look at themselves, or simply know the answer.
After the question has been answered, a second screen will display asking if the question was answered correctly. This allows the correct/incorrect score to be tracked.
In order to answer the Compare Questions, the player will need to determine if both pictures fit the question. This is a great opportunity to expand the lesson into a comparing/contrasting activity.
In the Scene questions, the player is asked to look at a picture scene and answer the question. This is another opportunity to expand vocabulary, work on similarities/differences, and other comprehension work.
Finishing the session
When the session is complete, a tap to the “Done” button in the upper left-hand corner will complete the session.
The screen will automatically move to the “Reports” area of the app. From here, simply tap on an individual player’s icon to display the student’s report card.
On the left hand side is an at-a-glance graph the total percentage correct for each type of question.
On the right hand side, is a session graph indicating the percent correct for each type of question by session.
From here, all the data can be synchronized with the Therapy Report Center with a simple click to the “share” button found in the upper left corner. Reports can be printed, emailed, or exported to the Therapy Report Center.
Visual and Auditory Reinforcement
When playing Yes No Barn , the player will receive both auditory and visual reinforcement.
The default setting is to include the Audio Feedback that repeats the answer the child selected (yes, no). If the answer is correct, a “Well Done” is visually displayed.
If the answer is incorrect, the app will still repeat the selected answer, followed with a sound, and a “try again” prompt. If the “audio feedback” is turned off in settings, the app will not repeat the selected answer.
If the answer is incorrect, it will simply stay on the picture with no audio. If the answer is correct, the “well done” visual will display.
The app will keep “score” of correct answers with a discreet number next to the player profile on the page.
Video Tutorial
Yes No Barn and the Common Core
With the wealth of data available, Yes No Barn is a great companion to help students meet common core requirements in English Language Arts. Answering questions, producing and expanding complete sentences in shared language activities, and sorting common objects into categories is a requirement of the Common Core State Standards required in the early grades beginning with kindergarten. In addition, children in kindergarten and up are expected to confirm understanding by asking and answering questions regarding key details and request clarification if something is not understood (CCSSI, 2014).
Yes No Barn and Response to Intervention
Yes No Barn is an ideal component for Response to Intervention (RTI) as well. The app, with teacher direction, allows for an intensive teaching of and expansion of vocabulary as well as the application of the skills learned. The data collection that occurs for each player allows individual progress monitoring to occur. Exporting into and out of the Therapy Report Center ensures progress monitoring is maintained easily.
Yes No Barn has the following features:
- Single or Multiplayer platform
- Customizable
- 6 different question types
- High-quality images using a mix of real images and Smarty Symbols
- Data Collection over time for each student
- Compatibility with Therapy Report Center for easy report writing and progress monitoring
Bromley, K (2007), Nine things every teachers should know about words and vocabulary instruction. Journal of Adolescent & Adult Literacy; 50.7.2, p528-537, April 2007.
Common Core State Standards Initiative, 2014. Retrieved from
Fey, M. E. & Loeb, D. F. (2002). An Evaluation of the Facilitative Effects of Inverted Yes-No Questions on the Acquisition of Auxiliary Verbs. J Speech Lang Hear Res, 45(1), 160-174.
Loeb, D.F., Pye, C., Redmond, S.M., & Richardson, L.Z. (1996). Eliciting verbs from children with specific language impairment. American Journal of Speech Language Pathology, 5, 17-30.
Stahl, S. (1999). Vocabulary development. Cambridge. MA: Brookline.